The Poisoner When someone brings up the subject of poison in Skyrim, they’re usually talking about the harmful concoctions that you can make via Alchemy. Whenever you fire a nonmagical arrow from a longbow or a shortbow it is now considered magical for overcoming resistance and immunity to nonmagical attacks and damage. None of this has any bearing on combat so they choice is entirely yours. I really loved playing this build in my homebrew campaign. Red: Bad, useless options, or options which are extremely situational. The main focus is the max AA bonus, so please do not compare with level 28 arcane archer who has 1 less Arrow enhancement. This build is built around Ordinator's Pickpocket, Lockpicking, Sneak, Speech, and Alchemy trees. How many times have you had 40+ enchanted iron daggers for sale with no place to go to unload them? There is a typo in XGtE where it states this can only be used when firing a magic arrow. Jeremy Crawford corrected that here. Any arrow can be used for this feature! Merta Assassin contains a new craftable armor and dagger themed around the Assassins Guild. Once per turn you can deal an extra xd6 to a creature you hit with an attack if you have advantage on the roll or an enemy of the creature is within 5 ft. of it. At level 5 you can make 2 attacks, and at level 11 you can make 3 attacks per action. Fiery soul trap is obviously a great enchantment for an entry level arcane archer. This is my optimised build of an arcane archer that packs a serious punch on any opponent.If 500 damage per round average is to your tastes, then come have a taste at this build. Considering draugr deathlords range from levels 30 - 40 this bow allows the archer to sweep through even the most densely populated crypts. Absolutely no perk points are put into weapon or armor skills, no gaining any spells, nor using invisibility of any form. Note: Background doesn’t make a huge difference for this build. Stats are equal to Daedric Light Arm On your turn you can use a bonus action to gain hit points equal to 1d10 + your Fighter Level. The first 10 levels of this build are non-negotiable. Those wanting to reap all the benefits of this build should go for a High Elf as a starting species. 2. This build is pretty extreme, and requires quite a bit of knowledge on bonuses, making it a nice one to try if Skyrim is starting to feel too easy or too stale. The Poisoner is a build that utilizes poison damage (and to a lesser extent, Paralysis) in almost all its forms. So with the full weight of the merchant perk at our back we can refine our archers skills as we play, there is absolutely no reason to pass up on training 5 times every level if you really want to push for a specific perk. However, I longed to add something a little different to this build and in doing so discovered a perk that was instrumental when it came to streamlining this characters creation. The clawing hunger to try my hand at another sorcerer build finally got the best of me recently. Build: Elven Fighter 1/Wizard5/Eldritch Knight 3/Arcane Archer 3/Eldritch Knight 2 Starting Stats (25 Points): Str (14), Dex (18), Con (12), Int (17), Wis (10), Chr (8) Starting Stats (20 Points): Str (12), Dex (18), Con (12), Int (17), Wis (10), Chr (7) Quick Build. This is a great feature to help bolster your survivability. Check out this article for more info on point buy! 2) As you level up you’ll gain ASIs (ability score increases) these give you one of the following: +2 to one ability, +1 to two different abilities, or 1 feat. I'm really pleased that people are recieving it so well. I'm playing a Bound Bow using Archer Mage right now and the build is super viable. This is equal to 8 + proficiency bonus + Intelligence mod. You can use this feature to take an additional action on your turn. All absorption spell effects are increased by 50% when linked with an arcane archers chosen element. This chappie was my first mark. Intelligence will boost your arcane archer save DC which will be very useful, but that’s about it. However, elves work very well for this build especially high elves, wood elves, shadar-kai, and eladrin. The rest of the stats are less desirable mechanically, but still, have their uses in the game for this build. While Enchanting won’t be your focus in the early game, it will be the cornerstone of the sneak archer build in the mid and late game. Survival Mode: There is a bug in Survival Mode where the Peckish debuff grants +70% attack speed instead of the expected -30% if … The concept of an arcane archer is nothing new; there's obviously a ton of potential in taking an average bow and imbuing it with powerful magic, but to comprehend what this character brings to the table you need to understand the basic weaknesses of pure archers and how to turn these weaknesses into strengths. At 6th you can choose two more or one & your thieves’ tools and gain the same bonus. We can now Dash, Disengage, or Hide using a bonus action! Choosing the arcane trickster archetype instead of the assassin archetype is also a viable option. Source: Class Features. Skills: Acrobatics and Perception While this doesn’t have great synergy with the arcane archer portion of the build, it’s amazing for our Assassinate feature from the assassin rogue archetype. That all changes once we are a level 2 rogue and gain this feature. While elemental cloaks are usually used for mild damage during combat, the specialised elemental perks ‘Intense Flames’, 'Disintegrate' or ‘Deep Freeze’ can ensure that weakened enemies that draw near are either directly repelled, turned to ash or paralysed from cold. Also at 3rd level, you can learn 2 of the 8 different Arcane Shot options on page 29-30 of Xanathar’s Guide to Everything (XGtE). Αγίας Λαύρας 9, Αιγάλεω, 12244. You’ll achieve this by multiclassing both arcane archer fighter and assassin rogue which have excellent synergy for this type of character. It’s also useful for instances where you may need to use your action for survivability, but still, want to make some attacks. It isn't really necessary, enchanting nets you soooo much money. Both have access to a feature that empowers their ranged attacks. Elven Accuracy – This is a pretty solid feat for this build. Assassinate also gives us an easier and more reliable way to gain advantage on attack rolls is also great for ensuring our -5/+10 sharpshooter attacks hit their mark. A glass cannon is a ranged character that sits in the back of the group and deals massive amounts of damage. As a pure magical effect absorb health ignores elemental resistances and blesses the archer with stolen energy. Showing 1-15 of 31 comments ... mod the game with ordinator and make some new, non-bow builds its pretty easy #9. 210 590 2290. I guess I will just leave arcane archer for my modded playtrough in the future and just play some other itinerant build on this one P.s. The concept of an arcane archer is nothing new; there's obviously a ton of potential in taking an average bow and imbuing it with powerful magic, but to comprehend what this character brings to the table you need to understand the basic weaknesses of pure archers and how to turn these weaknesses into strengths. January 18, 2021 posted by Category: Uncategorized 0 Comment posted by Category: Uncategorized 0 Comment Sharpshooter* – This feat is absolutely required for this build. CON: 14 (+2) Optional Races: Mordenkainen’s Tomb of Foes. For the first one, you’ll want to grab expertise in at least Acrobatics if not both Acrobatics and Stealth. This thing is absolutely beastly. When you consider the fact that even the humblest of bows imbued with minor frost damage is capable of slowing an enemy by 50% you begin to realise how devastating this character can be once they commit perks into archery. Granted it'd be a different build entirely, as Enchanting more or less IS this build, but I just love the idea of a naturalist Archer who makes his own potions and poisons to slow his enemies to a crawl as he picks them off, rather than Frost magic. It’s the best of both worlds for combining burst and steady damage for our glass cannon arcane archer. Being a thief takes an entirely different mindset from every other playstyle. You want to focus on being an arcane archer and rush to get Magic Arrow and Curving Shot. Option 1 of this build is focused on being a true glass cannon. Interestingly enough, this is the only feature that requires you to complete a long rest to regain the use of it. When you first get this feature at level 3 you gain 2 uses of Arcane Shot which are regained on a short or long rest. The way I see it all characters are merchants in their own right; this character is just an exceptionally good one and I was able to reclaim my lost speech perks from the points I saved in the destruction skill by not levelling it the traditional way. So you take the 15 in two stats initially and then add +1 in each of those to gain 2 16’s. 17-20th Level: Rogue. Advantage is always useful to have for a class that relies on making lots of attacks at a time and it’s also one of the requirements for using Sneak Attack. You’ll have 5 ASIs to allocate if you chose variant human, and 4 if you did not and need to take the sharpshooter feat. In addition to this, cunning action is a great rogue ability that will help you with putting some distance between yourself and the target. produce supernatural effects. so I don't make a new thread about this , how good or bad are ranger pets compared to poe1 ? how is 16 possible with point by as I’m looking in the PHB and it has a max of 15. I prefer option 1, but if you find yourself at the brunt of AoE attacks and taking a lot of damage option 2 has its merits. Some links to stores and online shopping websites include an affiliate code. 2 of these ASIs will have to go into Dexterity to cap you out at 20 total. STR: 8 (-1) is it worth to pick up pet talents that increases its damage if I have bear pet ? All of these give us a way to either put some distance between us and our enemy or hide in the shadows and potentially gain sneak attack on our next attack. Copyright © 2021 | MH Magazine WordPress Theme by MH Themes, Kobold Fight Club: Balanced Encounters on the Fly, Product Review: Yeti X World of Warcraft Edition, made a calculator for this portion of the feat, Making Custom Monsters Using D&D Monster Maker, Great Weapon Master and Sharpshooter 5e Calculator, D&D 5e Character Build: Swashbuckler Rogue, RPG Math: Calculating the Average Dice Roll. After a quick inner-city miscellaneous quest Revyn will happily train us up to 50 in speech so we can unlock the merchant perk and dominate all other traders in Skyrim. The listed effects are created without the use of enchanting potions. 15-20th Level: Fighter. Note: Proficiency in acrobatics or athletics is pretty much required to ensure we can avoid grapples. The nice thing about Faralda is that she guards the entrance to the college fiercely, making her a quick stop for training between levels. Strength saves are not as much of an issue since you at least have proficiency in those. The Black bow is king over zepher. STR: 8 (-1) Combined with strong archery skills this bow is capable of reducing a bandit chief to a terrified crawl. If that creature is surprised your hit is a critical hit. Dexterity >>> Intelligence  ≥ Constitution >> Wisdom > Charisma = Strength. Spells like Hold Person and Blindness/Deafness will be the bane of your existence and can take you out of combat or hinder the use of your abilities. 8-14th Level: Rogue Use coupon code DungeonSolvers10 for 10% off your order! Mason, the only thing I dislike about this build is that the old picture was way better than that cartoony new piece o' crap. Gaining expertise with Thieves’ Tools is also a pretty awesome bonus if you don’t already have a dedicated trap disabler. Sure, we could wait and level skills over time, but when are you ready to get on with playing your character? WIS: 10 (+0) If this is due to adding in the +1 fo human – then how does is max at 20 per this statement? This is my own build made for PW Arkhalia and its intented to be the better version of the 10/1/29 combination. For shame! Also, when you have advantage on an attack roll using one of those abilities you can reroll one of the dice. INT: 16 (+3) Pretty cool, but doesn’t add much to our arcane archer build in terms of combat mechanics. The Build. I also felt that only having two uses of Arcane Shot per short rest was not enough for me to really feel like a spell-weaving archer. Choose two of your skill proficiencies or one & and your thieves’ tools proficiency and double your proficiency with them for any check you make that uses these. Blacksmithing - To make this build viable, you'll need to use the best Iron weapons and armor you can get your hands on. You’ll almost have a free reaction ready that you can now use to reduce your damage taken without second-guessing yourself as to whether or not you should’ve held it to deal a bit more damage this round. This is a solid feature that gives our glass cannon build a bit of survivability when you’re in a tight spot. Alert – You gain +5 bonus to initiative, you can’t be surprised when you’re conscious, and other creatures don’t gain advantage on attack rolls against you for being hidden from you. Just from dipping a level into Rogue you’ll gain proficiency in light armor, one skill from the rogue’s skill list, and thieves’ tools. Lastly, you may choose to make a ranged attack with -5 to attack and +10 to damage each time you attack with a ranged weapon you’re proficient with. They all have their uses, but here are my top 4: Bursting Arrow and Grasping Arrow are my recommendations for level 3 as they give you a  good mix of AoE damage and crowd control. I was able to deal a large amount of damage as a martial character while still having plenty of weaknesses that the DM could use against me. This build is going to give you 5 total ASIs to choose from. Faralda is going to teach us destruction, for my character I wanted the deep freeze perk that requires a skill level of 60. If you’re a big fan of the class, you’ll be useful once you pick up the Sharpshooter feat (get to 20 Dexterity first!). 8-10th Level: Rogue Fear: Level 37 (Level 46 for a vampiric archer). Once you’ve used this feature you will regain it on a short or long rest. So once destruction has reached its potential my next concern was defence, Grelka is an expert trainer in light armor and can happily train you up for the Wind Walker perk (an incredibly powerful perk for any archer skilled in steady hand). Also note that many colored items are also links to the Paizo SRD. You gain proficiency with the disguise and poisoner’s kit. With the sharpshooter feat you’ll have no issue with fighting from hundreds of feet away from the battlefield. Crossbow Expert – While RAW arcane archers specifically only use bows your DM could you to use crossbows without any major repercussions. Chuck your enchanted daggers or potions at her and you can be hitting 60 in destruction before level 20 without casting a single jet of flames. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. That is a ton of potential damage. This is not including magical items or weapons that may affect those scores. The Arcane Archer subclass of Fighter says that it has two uses of Arcane Shot at level 3, and regains used charges on short and long rests. People (myself included) often say that the speech skill in Skyrim is completely useless. This helps to guarantee that you go before your enemies on round 1 of combat which gives you advantage on your attacks against them. Absorb health is classed as a destruction spell effect and will therefore benefit from any existing cost reduction bound to armor. You have to use the new roll and you can’t use the feature until you complete a long rest. Short, sweet, and to the point. 1. Second, choose the folk hero background. At max level, you’ll be able to deal an average of 1d8+10+4d6+5+2d6 (40.5) damage for one of your attacks and 1d8+10+5 (24.5) for the other two while still having +6 to hit when using Sharpshooter. An archer with the ranger perk and a bow of frost is capable of outflanking the quickest of enemies, combine this with the fact that your attacks will be staggering 50% of the time and will render foes incapable of performing power attacks or sprinting and you have a cocktail for disaster. In order to do this I didn’t want to go through the hassle of juggling spell craft during battle just to reach key perks. You are probably one of the better characters to annihilate mages and long-range threats in the party. Choosing the arcane trickster archetype instead of the assassin archetype is also a viable option. This is a solid amount of single target burst damage that is a major perk for this build along with some of the other great rogue features that focus on defense and maneuverability. I started playing AL at a local store and have been invited to play a campaign and very interesting in running a Arcane Archer / Rogue. You’ll focus on dealing damage by rushing to get Improved Extra Attack at 16th total level. Enter the amazing ‘merchant’ perk. Constitution is a good stat as well. This feature has a ton of great synergy with our arcane archer build no matter how you slice it! I think you've earned that +1. CHAR: 8 (-1). Thanks for the comment m8. You can shoot up to 600 ft. away without any penalties and you ignore half and three-quarters cover so you can regularly hit ranged enemies without fear of them hitting you. DEX: 16 (+3) Constitution is useful for survival, but despite being called an arcane archer, we won’t be casting many spells. This is a very solid amount of damage for being up to 600 ft. away from your target. In addition to this insane amount of range, you also have a great personal action economy. This build will be able to dish out some heavy single-target burst damage as well as sustained long-range attacks. Their abilities allow them to integrate with any faction... Major Skills: Archery, Enchanting, Destruction, Light Armor. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites. When your characters primary weapon is two handed you're placing certain limitations on your build; they cannot use spells seamlessly during battle. As a whole I found the arcane archer to be a pretty fun archetype. Armor upgrade system offers an array of styles from skimpy to elegance. If you see a group of enemies in an open field ahead of you, you can probably kill most of them before they even reach your party. My Thoughts on the Arcane Archer. However, thanks to heavy armor proficiency from the fighter class as well as the evasion and uncanny dodge abilities from your rogue levels you’ll be able to avoid a fair amount of damage coming your way. I wish Alchemy made for a more seamless substitute of Enchanting with this build. When you miss an attack with an arrow you can make a bonus action to reroll the attack roll against a different target within 60 ft. of the original target. Arcane Archers are some of their most elite warriors among the elves. You also don’t have any magic outside of Prestidigitation or Druidcraft so you can’t offer much in the way of utility outside of deciphering Thieves’ Cant codes and disabling traps. I say, the dwarven bb, a's bow and bow of the stag prince from both dragonborn and dawnguard would be good for this character. Afterward, you’ll dip into rogue and get Sneak Attack and Assassinate. Pure archers also suffer from defence limitations, whatever armor skill they choose will not always develop fast enough to provide significant resistance against hard-hitters that stray too close or ranged attacks from enemy archers. You do have two uses of Indomitable to mitigate this issue, but that’s not going to allow you to get out of every save. In my experience an archer needs just one thing to do exceptionally well...time. The result is a nice little build that is quick to put together and thoroughly entertaining. You also gain a second use of this feature at level 13. Your ranged weapon attacks ignore half cover and three-quarters cover which is another huge bonus. You gain 1 point in either Dexterity, Intelligence, Wisdom, or Charisma. And a gig worth of story mod like Rigmor to play. I never realized Arcanum had archetypes focusing on Archer abilities so it’s time to finally do it. I started playing D&D after a 30+ year hiatus. A risky tactic for a level 1 ‘dead is dead’ (RuneRed) player but the stamina damage enchantment is incredibly expensive and will provide a ton of early cash once disenchanted, we are after all creating a character that just buys filled soul gems without thinking. In fact they’re all pretty decent options for this arcane archer build outside of Piercing Arrow. You’ll also gain another Arcane Shot option quicker this way and an additional ASI sooner than option 2. There are merits for choosing all of these depending on your play-style. Rogues get a secret language that they can read and write. But its worth being prepared…. This is an amazing ability for this build as it gives us yet another way to minimize the damage we take. Note: I opted for variant human to get the Sharpshooter feat right away. After that, you’ll have 2-3 more to put into your other stats. It's sometimes fun to try a little of both Snakes, there is no reason why a character skilled primarily in alchemy can't enjoy a little enchanted warfare... For example the Black Bow of Fate should work great with alchemy! DEX: 16 (+3) Having another chance to deal some damage this turn is a great feature. That being said this feat still gives you the ability to make ranged attacks in melee range which is pretty decent. This is easily one of the most powerful features in our arcane archer build. When you have to make a Dexterity throw to take half damage on an AoE you now take no damage if you succeed and half damage if you fail the save.

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